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This is a really fun youth group game called “Rush Hour”. Three official expansions, called “add-on packs”, have been released: Card Set 2, which comes with a red sports car occupying 2 squares; Card game 3, which comes with a white limousine occupying 3 squares; and the 4 card game, which comes with a taxi that occupies 2 fields. Each set also includes 40 exclusive new challenges – from intermediate to grandmaster – where the new cars will be used instead of (or in addition to) the red car. All three expansion packs work with all editions of the game. As with the regular edition of the game in 2011, the maps of the three expansions have been modified to adapt to new levels and designs that match the new color of the board of the regular edition. Rush Hour is a fun and easy youth group game. Perfect for a last-minute game that you can add to your next meeting. When generalized so that it can be played on an arbitrarily large board, the problem of deciding whether a rush hour problem has a solution is PSPACE-complete. [3] This is proven by reducing a set of graphs called non-deterministic limit logic, known to be PSPACE-complete, to generalized peak-hour positions. In 2005, Tromp and Cilibrasi [4] showed that rush hour is always full when cars are only size 2.

They also suspected that rush hour is still not trivial when cars are only size 1. Watch the video of students playing the game (instructions can be found in the video). The goal of the game is to pass only the red car through the exit of the board by spreading the other vehicles. However, cars and trucks (which, according to a puzzle map, are installed in front of the game) block the way, making the puzzle even more difficult. The board is a 6×6 grid with grooves in the tiles to allow cars to slide, a card slot to hold cards, a current active card holder, and an exit hole. The game contains 16 vehicles (12 cars, 4 trucks), each in a different color, and 40 puzzle cards. Cars and trucks are both one square wide, but cars are two squares long and trucks are three squares long. Vehicles may only be moved along a straight line on the starting grid; Rotation is prohibited.

Puzzle cards, each with a level number indicating the difficulty of the challenge, show the starting positions of cars and trucks. Not all cars and trucks are used for every challenge. The regular edition contains forty puzzles divided into four different difficulty levels, from beginner to expert. The Deluxe Edition features a black game board, a card box instead of the regular edition card board, and sixty new puzzles with an extra difficulty: the Grand Master. [1] The Ultimate Collector`s Edition features a game board that can accommodate vehicles that are not in the game and display the active map in a display panel-like. The Ultimate Collectors Edition also includes 155 new puzzles (some from the card game three) and a white sedan. In 2011, the board was changed to black, like the Deluxe Edition. [2] P.S. – Many thanks to Delmar Peet of Bethel Student Ministries in South Carolina for this great video! It has been shown that the most difficult initial setup requires 93 steps. A shorter solution can be seen on the right. [5] If you count the necessary movements instead of steps, the most difficult startup setup in this direction requires 51 moves.

[6] Simply throw the pieces off the grid and try again. Rush Hour is a sliding block puzzle invented by Nob Yoshigahara in the 1970s. It was first sold in the United States in 1996. It is now manufactured by ThinkFun (formerly Binary Arts). ThinkFun now sells the Rush Hour spin-offs Rush Hour Jr., Safari Rush Hour, Railroad Rush Hour, Rush Hour Brain Fitness and Rush Hour Shift, with puzzles by Scott Kim. The complete relocation sequence solution is printed on the back of each challenge map.